bots improvement? - July 31, 2010, 01:55:38 PM
  Welcome, Guest. Please login or register.
Did you miss your activation email?
News: You will see some changes if you go to www.mobileforces.org. There is a login prompt at the top of the screen - your username and password from the forum should work - let me know how you go!  
Home Help Login Register
+  Mobileforces.org
|-+  Modding and Editing
| |-+  General Modding Chat
| | |-+  bots improvement?
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: bots improvement?  (Read 282 times)
frontunits
Newbie
*
Offline Offline

Posts: 5


View Profile
« on: December 24, 2009, 04:08:55 PM »

Has anyone think about making a mod that can make bots much more realist(behave close to human) and much more effective.because i found out the original bots are kinda glitchy,like sometime they stop moving,fall off from certain area etc.
Logged
Andy Ahern
Global Moderator
Hero Member
*****
Offline Offline

Posts: 501


View Profile
« Reply #1 on: December 24, 2009, 06:03:57 PM »

not without access to the source code
Logged
Zell Denver
Sr. Member
****
Offline Offline

Posts: 260


Kimi dake wo suki de itayo...


View Profile WWW
« Reply #2 on: January 28, 2010, 09:36:26 AM »

Hm, I think it's under "rage.botn" N = the bot type Rage.BotA or something like that. As far as I'm aware, it's in UT Script. Don't quote me on it. I could always ask.

In fact send an email to RTW, addressed to Colin, he'll know who you are.
Logged

Pages: [1] Go Up Print 
« previous next »
Jump to:  

  Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
MobileForces.org © Natcher00 | Blue Jeans Theme - Design by Owdy, customised by Natcher00
Page created in 0.04 seconds with 18 queries.
Valid XHTML 1.0! Valid CSS!