Bots on CTF? - September 07, 2010, 12:23:50 PM
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Osprey
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« on: December 14, 2007, 01:37:02 AM »

Well, hopefully someone answers this. I'm trying to get my MF dedicated server going on CTF, and everything seems to be working fine except for the fact that no bots appear (and I would like to enable a few bots as I like big games).

Thusfar, I have set bHumansOnly to False and InitialBots to 7 under the RageGame.RageCTF header, but no luck in having any bots appear. I'm running the server from a batch file as described in the tutorial.

Any help would be greatly appreciated. Thanks in advance!
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« Reply #1 on: December 14, 2007, 08:19:47 AM »

Hard to say without seeing your .INI-file, but check the MaxTeamSize= in the RageGame.RageCTF section.
You can also check these entries under
[Engine.GameInfo]
MaxPlayers=
bHumansOnly=False

Also check
[Rage.RageDeathMatch]
InitialBots=6
MinPlayers=4
  <-- Set this to the amount of players/bots you want
bHumansOnly=False


This section above, [Rage.RageDeathMatch], affects all of the gametypes and not just deathmatch due to the fact that all of the other gametypes are subclasses of deathmatch.

And ofcourse --> make sure that your .BAT points the UCC.exe towards the "right" .INI-file!
(In this case I point against dedicated.INI):
Code:
start /high ucc.exe server mf-waterfront.umf?game=RageGame.RageCTF?ini=dedicated.ini log=dedicated.log port=7777
« Last Edit: December 14, 2007, 08:35:43 AM by -=UMF=- SNIPER » Logged


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« Reply #2 on: December 14, 2007, 03:30:44 PM »

Also make sure you have your Server Uplink section enabled and the address set to master.mobileforces.org  so when you get your server running we can all see it from the in-game browser and play on it  grin
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Andy Ahern
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« Reply #3 on: December 14, 2007, 04:25:12 PM »

try joining it, it might wait for real players to save resources
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Osprey
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« Reply #4 on: December 14, 2007, 09:31:22 PM »

Thanks guys, I will try Maxteamsize and Min Players later tonight. I had it up and running fine for about 5 minutes last night...it showed up in the browser and I connected to it. It is using the right .ini file.

Edit: Another question...do bots count towards the Maxplayers number? Or are bots taken out as people join?

2nd Edit: Well, I got the bots running fine. Turns out I didn't have a bHumansOnly key under the Engine.GameInfo header, so I added one, set it to False and it works flawlessly. I will have the server up tomorrow from about 10am-9pm Pacific Time (GMT-8), so if you could go have a look and see if it's up in the server browser, I would greatly appreciate it. I have the Master servers set right, I'm just hoping my firewall has no issues (I unblocked port 7777).

I will be making a post in I think the general area with more details.
« Last Edit: December 14, 2007, 10:18:25 PM by Osprey » Logged


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« Reply #5 on: December 14, 2007, 09:40:17 PM »

Bots are "kicked" when human players join in.
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« Reply #6 on: December 14, 2007, 10:18:46 PM »

And thank-you. Please see my 2nd edit above Cheesy
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