Abandoned Mine - September 09, 2010, 11:43:12 AM
  Welcome, Guest. Please login or register.
Did you miss your activation email?
News: You will see some changes if you go to www.mobileforces.org. There is a login prompt at the top of the screen - your username and password from the forum should work - let me know how you go!  
Home Help Login Register
+  Mobileforces.org
|-+  Modding and Editing
| |-+  Developer's Den
| | |-+  Abandoned Mine
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] 2 3 Go Down Print
Author Topic: Abandoned Mine  (Read 4018 times)
Mottyman
Cannon Fodder
Sr. Member
****
Offline Offline

Posts: 403


Cannon Fodder


View Profile
« on: June 21, 2004, 11:43:53 AM »

A while ago, i started on a new micromap, called MicroMine, but as it grew, it became apparent that it was too big to be a micromap, so now it will released as a full map, Abandoned Mine.
Vehicles and all gametypes will be supported, and for once I am not going to flood you with 101 betas, unless you want to test it, in which case PM me.
Some of the alpha builds did include moving doors, taken out because the damn bots wouldn't use the path with them in the way, and there was moving carts, that you could stand on for quick transportation, but it caused the game to crash when vehicles were used.
If everything goes well it should be released by the end of this month.
Logged

Rest enough for the individual man, too much and too soon, and we call it death. But for man, no rest and no ending. He must go on, conquest beyond conquest. First this little planet and all its winds and ways, and then all the laws of mind and matter that restrain him.  Then the planets around him, and, at last, out across immensities to the stars. And when he has conquered all the deep space, and all the mysteries of time, still, he will be beginning."
H.G. Wells
-=UMF=- SNIPER
-= MoFo Commando =-
Administrator
Hero Member
*****
Offline Offline

Posts: 1,198


-= MoFo Commando =-


View Profile WWW
« Reply #1 on: June 21, 2004, 11:58:00 AM »

If you have added botpaths for the map i'm personally gonna kiss your feet!
(Actually i'm not going to do that, but you will get a little goldstar in my book of mappers! Wink )
Good work Motty! I'm really looking forward to playing it and if it's good, also hosting it.

:s: -=UMF=- SNIPER
Logged


"What goes around, comes around."
< Dont get mad, get even! >

S.N.I.P.E.R. : Synthetic Networked Individual Programmed for Extermination and Recon
-=UMF=- Axi
s t a l k e r
Global Moderator
Hero Member
*****
Offline Offline

Posts: 971


s t a l k e r


View Profile WWW
« Reply #2 on: June 21, 2004, 12:27:49 PM »

I have to agree with Sniper! If you have done this and also removed things that might have crashed/conflicted with the game is shows that a real quality map is about to be realased. Good call that ppl that want to text your map have to PM you. I´m really looking forward to this dude! Cheesy
Logged


Gameserver: axi.sytes.net
Merrick
Dead Man Walkin'
Global Moderator
Hero Member
*****
Offline Offline

Posts: 918


Dead Man Walkin'


View Profile WWW
« Reply #3 on: June 21, 2004, 04:30:26 PM »

hey motty ....can you make the doors open by proximity instead by device insert >
that may make it easy for the bot paths to work.
has to be a way to do it ....same insert as the laser from the trip mines infront of the door, but no laser ?
don't know ..just something to think about ...
Logged



liamhaynes
Fighting Torque Leader
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1,076


I Was A Code Scout


View Profile WWW
« Reply #4 on: June 21, 2004, 05:03:56 PM »

Quote from: Kalam
hey motty ....can you make the doors open by proximity instead by device insert >
that may make it easy for the bot paths to work.
has to be a way to do it ....same insert as the laser from the trip mines infront of the door, but no laser ?
don't know ..just something to think about ...

 wow, lookin forward to gettin my grimy mappers paws on the final version motty, from what i've seen, it truly is a great map, living up to the gameplay styles of the originals like Warehouse and Waterfront with some great level design/architecture and fantastic use of textures. This guy REALLY has an eye for what makes a level great fun to play!

Glad to see that someone else is also gonna b releasing maps that are polished BEFORE release, should become a server fav motty!!!!

Liam
Logged

Welcome back everyone!

Email me for any help with mapping or modding MoFo or if you need help getting started with editing the game.
-=UMF=- Axi
s t a l k e r
Global Moderator
Hero Member
*****
Offline Offline

Posts: 971


s t a l k e r


View Profile WWW
« Reply #5 on: June 21, 2004, 05:10:34 PM »

Quote from: Kalam
same insert as the laser from the trip mines infront of the door, but no laser ?


What do you mean Kalam?
Logged


Gameserver: axi.sytes.net
Mottyman
Cannon Fodder
Sr. Member
****
Offline Offline

Posts: 403


Cannon Fodder


View Profile
« Reply #6 on: June 21, 2004, 05:29:46 PM »

Quote from: Kalam
hey motty ....can you make the doors open by proximity instead by device insert >
that may make it easy for the bot paths to work.
has to be a way to do it ....same insert as the laser from the trip mines infront of the door, but no laser ?
don't know ..just something to think about ...

 I know what you mean Kalam, you're thinking of triggers.  They are actually actor triggers that are invisible, they are used in the the original UT on which this game's engine is based, but they were never used in MoFo, but I have experimented with lightswitches etc in the past, so I'll try, and Xavier has used them before in some of his maps.
And of course, I'd never think of releasing a map without bot paths.....
And its nice to see so much support freely from so many people.  Oh and Sniper can I use the 'After the Rain' music that you made in it?
Logged

Rest enough for the individual man, too much and too soon, and we call it death. But for man, no rest and no ending. He must go on, conquest beyond conquest. First this little planet and all its winds and ways, and then all the laws of mind and matter that restrain him.  Then the planets around him, and, at last, out across immensities to the stars. And when he has conquered all the deep space, and all the mysteries of time, still, he will be beginning."
H.G. Wells
-=UMF=- SNIPER
-= MoFo Commando =-
Administrator
Hero Member
*****
Offline Offline

Posts: 1,198


-= MoFo Commando =-


View Profile WWW
« Reply #7 on: June 21, 2004, 05:49:47 PM »

Go for it Motty !!! Cheesy
Should be nice to see how "it sounds" in your map...

:s:  -=UMF=- SNIPER
Logged


"What goes around, comes around."
< Dont get mad, get even! >

S.N.I.P.E.R. : Synthetic Networked Individual Programmed for Extermination and Recon
liamhaynes
Fighting Torque Leader
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1,076


I Was A Code Scout


View Profile WWW
« Reply #8 on: June 21, 2004, 06:15:32 PM »

nice one motty, i just emailed you some feedback and extra bits n bobs of code for ur map. ok, i'll make sure i don't use After the Rain in Asylum then :-). i think Techno2 is suitable tho.....

if u go to ZoneInfo u can set the reverb value for sound, it'd b really good to make that cavern in the middle sound right! give it a try, or meail me if u've got a prob...

Liam
Logged

Welcome back everyone!

Email me for any help with mapping or modding MoFo or if you need help getting started with editing the game.
Mottyman
Cannon Fodder
Sr. Member
****
Offline Offline

Posts: 403


Cannon Fodder


View Profile
« Reply #9 on: June 21, 2004, 06:47:00 PM »

Thanks for the tip liam, I'll try that and thanks Sniper.
Logged

Rest enough for the individual man, too much and too soon, and we call it death. But for man, no rest and no ending. He must go on, conquest beyond conquest. First this little planet and all its winds and ways, and then all the laws of mind and matter that restrain him.  Then the planets around him, and, at last, out across immensities to the stars. And when he has conquered all the deep space, and all the mysteries of time, still, he will be beginning."
H.G. Wells
-=UMF=- SNIPER
-= MoFo Commando =-
Administrator
Hero Member
*****
Offline Offline

Posts: 1,198


-= MoFo Commando =-


View Profile WWW
« Reply #10 on: June 22, 2004, 11:01:00 AM »

Quote from: liamhaynes
... ok, i'll make sure i don't use After the Rain in Asylum then :-). i think Techno2 is suitable tho ...

*Abit of topic*  Shocked
Liam, sorry about if you where planning to use that tune in your map.
I'll will make (when i have time) a new tune for you. If I remember correctly, you wanted a "ambient and kinda oriental sounding tune"... Plz PM me if it's so.
Some of the other tunes

(Better yet, if i have a "betaversion" of your map then i can easier make a tune for it. If you want to, you can upload it to my FTP-server in this folder
http://ftp://83.227.225.128/Incoming%20Files/ (It's a write only folder, so noone can DL from it.)

Sorry Motty for "breaking in" on your thread. :in:

:s:  -=UMF=- SNIPER
Logged


"What goes around, comes around."
< Dont get mad, get even! >

S.N.I.P.E.R. : Synthetic Networked Individual Programmed for Extermination and Recon
Mottyman
Cannon Fodder
Sr. Member
****
Offline Offline

Posts: 403


Cannon Fodder


View Profile
« Reply #11 on: June 22, 2004, 11:31:20 AM »

No worries sniper.
I tried putting the moving doors in again, and *sigh* it crashed.  I'm pretty much onto the final version now apart from minor tweaks.
Logged

Rest enough for the individual man, too much and too soon, and we call it death. But for man, no rest and no ending. He must go on, conquest beyond conquest. First this little planet and all its winds and ways, and then all the laws of mind and matter that restrain him.  Then the planets around him, and, at last, out across immensities to the stars. And when he has conquered all the deep space, and all the mysteries of time, still, he will be beginning."
H.G. Wells
*DEAD KISS*
CK's Pin up
Sr. Member
****
Offline Offline

Posts: 292


CK's Pin up


View Profile
« Reply #12 on: June 22, 2004, 11:37:00 AM »

one question: is it for the "new" mofo or is that for the old mofo? rolleyes

Sniper: what you did with the thread that all post come now for your? tongue
Logged

Mottyman
Cannon Fodder
Sr. Member
****
Offline Offline

Posts: 403


Cannon Fodder


View Profile
« Reply #13 on: June 22, 2004, 12:07:19 PM »

Quote from: *DEAD KISS*
one question: is it for the "new" mofo or is that for the old mofo? rolleyes

Sniper: what you did with the thread that all post come now for your? tongue

 Its for the original MoFo Dead Kiss, nothing to do with MoFo2k4.
As a side note, there was some ingame minimaps I did, but they weren't very good, so Liam did some for me and they look really good as they show the lighting etc rather than just a wireframe minimap.  Thanks for those Liam.
Logged

Rest enough for the individual man, too much and too soon, and we call it death. But for man, no rest and no ending. He must go on, conquest beyond conquest. First this little planet and all its winds and ways, and then all the laws of mind and matter that restrain him.  Then the planets around him, and, at last, out across immensities to the stars. And when he has conquered all the deep space, and all the mysteries of time, still, he will be beginning."
H.G. Wells
liamhaynes
Fighting Torque Leader
Global Moderator
Hero Member
*****
Offline Offline

Posts: 1,076


I Was A Code Scout


View Profile WWW
« Reply #14 on: June 22, 2004, 05:43:02 PM »

thats sorta on topic offtopic thing, nice sniper..... No, no worries Sniper, i'll PM u. thanks for the FTP space, i'll try n get it up there, its very big tho (10-20mb) and isn't optimised yet.

any screenies able to help?

Liam
Logged

Welcome back everyone!

Email me for any help with mapping or modding MoFo or if you need help getting started with editing the game.
Pages: [1] 2 3 Go Up Print 
« previous next »
Jump to:  

  Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
MobileForces.org © Natcher00 | Blue Jeans Theme - Design by Owdy, customised by Natcher00
Page created in 0.065 seconds with 18 queries.
Valid XHTML 1.0! Valid CSS!