Using Mutators in single player MoFo - September 09, 2010, 12:06:54 PM
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WalkerB
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« Reply #15 on: January 19, 2004, 09:44:40 AM »

Hehehe loadout properties...  Take a look at the replication on loadout zones liam and then start pulling your hair out... Smiley

Loadout zones are a female dog to mess with and have a tendancy to lock everyone out of the game if you get it wrong Smiley

Walker
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liamhaynes
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« Reply #16 on: January 19, 2004, 12:16:54 PM »

ah ok, i did get it to leave nades out tottaly though. this only affects players though, never bots. even with ReducedNades and NoRocketLauncher running, the bots till have 4 nades per pack n can get rocket l;aunchers. thus it seemes any weapon-restiction mutator will not affect bots, bad for some stuff i want to do for mental race. i like the idea of the mounted rocket launcher though, faster reload speed to compensate for the set-up time. i'll see what i can do.

Liam
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« Reply #17 on: September 08, 2004, 06:17:41 PM »

Hey, just posting the updated version of the SPmutators file. This has new info on the MMM and LHM mutator packs as well as on the SPM GUi Project by Mottyman. If you could update the version in the Tutorials section please Natcher and stick this in the Links n Downloads section instead of the old file please, that'd b great.

Liam
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Welcome back everyone!

Email me for any help with mapping or modding MoFo or if you need help getting started with editing the game.
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